RETRO ENCOUNTER FINAL THOUGHTS: TACTICS OGRE: LET US CLING TOGETHER

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As I look baông xã on Tactics Ogre: Let Us Cling Together, it’ll be with this line firmly emblazoned unlớn my mind. This is a story of class và ethnic conflict, of land & blood. At a time when the JRPG was not yet 10 years old, a 12-person team at Quest created a game more grounded in the realities of contemporary geopolitics than any that had come before, và created a blueprint for a genre that continues lớn persist a quarter century later.

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Tactics Ogre invites comparison khổng lồ Final Fantasy Tactics và, in many ways, that comparison is salient. Tactics Ogre laid the groundwork for a job system that would be perfected in its successor, but both games have an equal knaông chồng for tense, moment-to-moment interactions. FFT is more focused on experimentation, & TO places linearity at the forefront of its battles và main story kiến thiết. For those who vibe with their quality qualities, both of these games could be multi-hundred hour affairs.

I wouldn’t recommkết thúc Tactics Ogre over Final Fantasy Tactics on most occasions, but that doesn’t mean the former is without merit or advantages over the latter. Characters such as Ravness, Leonar, & Lanselot Tartaros are fascinating pivots in their own right. On a technical cấp độ, the PSP remake is much faster & smoother than the FFT: War of the Lions remake. Archers are actually viable (terribly so) in TO. And best of all we have sầu The Chariot, which allows immediate rewinds of up to lớn 50 moves baông xã. If you can get down with a grid, Tactics Ogre is a fascinating and enjoyable slice of RPG history.

(P..S. Go Law. Recruit Ravness.)


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Michael Sollosi

I’ve sầu been a big fan of Final Fantasy Tactics for over đôi mươi years; I enjoy a great many strategy games and tactical RPGs; và I’ve enjoyed all of the Ogre Saga games that I’ve played. That makes it all the more surprising that this year was my first sincere effort to play & finish Tactics Ogre: Let Us Cling Together, & it certainly took me long enough.


LUCT is not the first Japanese strategy RPG, và certainly isn’t the first RPG with a story full of political machinations & character melodrama. But Yasungươi Matsuno’s classic was a cult hit in 1995, and its influence can be traced through decades of other games inspired by Tactics Ogre‘s mechanics and writing. I usually make Disgaea comparisons in discussions of đoạn phim games with post-game nội dung that goes far, far beyond the game’s story, but all these years I should’ve sầu been saying Tactics Ogre instead.

But this fan-favorite classic is not without its frustrations. I was a little annoyed by every new class dragging character levels back down to 1, & annoyed further that so many maps amount to “death staircases” with battles of attrition against powerful quái vật units that gave just as much EXPhường. và JP as a random battle against 6 or 7 humanoid scrubs. Tactics Ogre‘s story, while exciting & interesting moment to lớn moment, hides so much lore và useful background information in optional codeces that at points I felt like I was studying for an exam. They hadn’t perfected RPG storytelling pace in 1995, though I was playing the game’s 2010 PSPhường. remake.

Look, I had a lot of fun playing Tactics Ogre, but I only played through one story path và didn’t indulge in much post-game nội dung. Unfortunately, with its 100-floor dungeon, multitude of optional quests, và ability khổng lồ jump between story timelines, Tactics Ogre: LUCT celebrates its post-game. Players are encouraged—and almost expected—lớn explore every story path, unlochồng esoteric character classes, & break the 100-hour mark on this game, but for time and attention span reasons I did not. But I am glad I finally played Tactics Ogre, because as a strategy RPG it’s rock-solid and as an RPG education it’s a worthy investment. And holy smokes I will not underestimate đoạn phim game archers ever again.


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Nilson Carroll

Thinking about Tactics Ogre and our conversations, I question whether or not Tactics Ogre is successful as an anti-war game.

I can’t help but first be recalled to Spec-Ops: The Line, an FPS that tells its audience it’s an anti-war game but ends up still making war sort of exhilarating. Yasungươi Matsuno’s message here is the game’s core, that war is full of senseless và usually unavoidable violence. The racial tensions in Valeria resemble the real world ethnic conflicts of the Yugoslov Wars, and it’s almost impossible to lớn participate in the game without being at the center of a string of war crimes.

I’m also recalled khổng lồ another Atlus series, Shin Megami Tensei, which also breaks down narrative morality inlớn Law, Chaos, và Neutral paths. Like in SMT, Law does not equal “good” or “justice,” but something akin to lớn a Machiavellian worldview, or, further, fascism. Chaos is geared toward chaotic-good, for players who want to follow their values but kết thúc up equally complicit in a chiến dịch of death, whereas Neutral perhaps is somewhere in between. This conflict and the abuses of power it reveals are strikingly prescient in 20đôi mươi, as callous ambition and the inability to listen are at the forefront of our own leadership.

Forgoing participating in a civilian slaughter (Law Route), I chose and stuchồng with the Chaos Route (Neutral stunk of “both sides-ism”) this playthrough, finding myself in dozens of useless và deadly skirmishes. There is actually one encounter you can avoid by showing up with no weapons equipped, but otherwise, every single opposing leader does not believe that you would spare them (which you prove by slaughtering their army, again and again). Inhumanity is inevitable, the wheel of history turns, you & your friends are forgotten cogs. Matsuno is most bleak here, but it works.

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It’s a thiông xã game, one of the thickest. It forces its players khổng lồ struggle, khổng lồ make them feel stuck. It’s plodding, và players can’t really go any faster than the game wants them lớn. Yeah, I’d Điện thoại tư vấn Tactics Ogre a capital ‘G’ Great Game.


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Zach Wilkerson

I diverge a little from my colleagues on this game. Don’t get me wrong, Tactics Ogre: Let Us Cling Together is an amazing game in many ways, particularly because it was originally released in 1995, but I would find it hard khổng lồ recommend lớn anyone who isn’t starved for SRPGs or just has an interest in the history of the genre.

To be sure, it is difficult lớn overstate the importance of LUCT upon its release. The game has multiple paths that are all compelling in their own regard, & most importantly, it gives you real consequences for the choices you make. The story deals with heavy themes in a fairly even handed way, & while it is difficult lớn make a truly anti-war narrative sầu, as Nilson notes above sầu, LUCT certainly shows the consequences effectively.

Nonetheless, there are many small to large issues that prsự kiện me from really recommending this game. The key problem with the gameplay is that the balance is off in almost all ways. First, the skills system is so rudimentary it is not engaging. I didn’t enjoy having khổng lồ grind out battles to get my new jobs up to lớn snuff. The late game has far too much content which should be spread throughout the game. Perhaps most damning, the main quest is usually quite easy since you can just make a beeline to lớn the tiệc nhỏ leader. That is, except for the ridiculous “Save sầu the NPC” battles that are far too luông chồng based, hampered further by a suicidal AI.

I think my real problem with LUCT, on reflection, is that it just all feels too cold. We are told far too often about the consequences of war, but we never see them. We never see the slaughter of innocent lives as a result of our actions. Characters pop in & out, without clear motivations. They are removed from us because we never see outside of their dour circumstances. The localization is awesome, but it takes itself so seriously that does nothing lớn help this problem. If you want me lớn see the consequences of war, I need to at least care about someone, và for me, Tactics Ogre: Let Us Cling Together fails on this front. Ultimately, it is a lesser game than others that have sầu tackled similar themes & mechanics.


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Zach Wilkerson

After avidly following viviancosmetics.vn for years, Zach joined as a reviews Editor in 2018, & somehow finds himself helping manage the Features department now. When he"s not educating the youth of America, he can often be heard loudly clamoring for Lunar 3 và Suikoden VI.

Zach Wilkerson"s Full Bio

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viviancosmetics.vn is a gaming website focused on roleplaying games & related genres such as graphic adventures, visual novels, & roguelikes. We cover franchises, creators, fandom, and everything inbetween.


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